Website powered by

Handpainted 3D SciFi Box set

Spent another few hours to add some scatterable parts of the boxes. So they can eventually be dissembled all over the place in a game. And can also be used as destructible.

I am still wondering how to produce good destructible mesh with PBR and realistic shading. The destructible for those might need a lot of work.

In-Blender Render.  
Only one texture is used, the node is configured in a way that allows different colour variation.

In-Blender Render.
Only one texture is used, the node is configured in a way that allows different colour variation.

Basic UV Layout excluding the default cube size crate.  Every crate set item uses this same texture, so there are overlapped UVs.  Empty space can be used for future addition of same set items, or shared with other props.

Basic UV Layout excluding the default cube size crate. Every crate set item uses this same texture, so there are overlapped UVs. Empty space can be used for future addition of same set items, or shared with other props.

From left to right, CrateBase, CrateShort, CrateDefault

From left to right, CrateBase, CrateShort, CrateDefault

Default texture on basic crate set

Default texture on basic crate set